Quote:
|
Originally Posted by Zefah I dunno The Hiram Key kind of has a point. I read that newsletter and the screenshot thing irked me the most.
When the publicity for the game at this point is so abyssmal they go and make it public in these "newsletters" that they are taking in screenshots for their game. Thats fine I think, but asking people to turn settings on max at a high resolution and not to submit pictures of dark things (which according to the NDA breakers is a hard act to accomplish) is pretty arrogant in my opinion.
I doubt most of the beta testers run the game at max settings in 1600x1200 resolution normally and if they are forced to do this just to take a screenshot of a world that they can't normally see there probably aren't going to be a lot of submissions.
If they get a bunch of dark and ugly screenshots then maybe they should get a clue and make the world not look so fucking bad. I really like it in games like EQ1 and WoW where pretty much everyone is seeing the same world and graphics. You can take a screenshot without being afraid of not represting the "real beauty" of the world.
Games like EQ2 and now Vanguard that require multi-thousand dollar optimized gaming beasts to run at max settings just aren't very appealing to me. I'd rather play a game that doesn't look like shit on a normal computer then play a game that can potentially look spectacular in a screenshot! |
I agree exactly with your thought process on making a game playable across a wide selection of computers.
Maybe someone can answer this for me, because I will admit I know nothing about programming. If Oblivion, which runs fantastic on my setup at the moment which is a 3200+, 1 gb ram, 6800 GT OC, at 1680X1050 on my Dell 20" widescreen with pretty high settings and HDR (A game which has a huge AI strain and rag doll physics - I tune down the shadows and draw distance a tad), why does a game like EQ2 or Vanguard, which subjectively for me has worse graphics even at full settings, run so shitty?