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Old 05-24-2006, 03:15 PM   #1437 (permalink)
Etadanik
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Join Date: Aug 2003
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Quote:
It was more about the size of the world people played in.
But that argument doesn't fly when you consider WoW, where almost everyone levels in, say, Westfall, Barrens, etc.

Thing is, I do *run into* alot of people in Barrens/Westfall. We just never do anything beyond that.

I think you've pretty much listed the main point, though: a non-instanced world in which everyone's actions affected one another either directly (ie a train) or indirectly (limited resources) is conducive to community building, while the opposite is not. A smaller, clique community is bound to more closely knit, while a larger, more mass appeal one is less so. Of course, world size plays somewhat into this, but given that people aren't usually spread out (ie everyone went to a few zones despite there being alternatives), I'm more inclined to believe that current EQ's community status is a result of the game basically becoming a raider's game than anything else (as stated before, raiding, especially instance raiding, is ultimately community-destroying due to the typical distance between raiders and their communities).

It's really just common sense.
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