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Originally Posted by Salizar 1. Diablo was a 2d game, the art to generate 'random' dugeons is completely different that what it takes to generate a 3rd world.
No one that Im aware of yet has developed tech to do 'random' levels in 3d.
The closest thing I have see so far was a random map generator for Quake2(3) which then had to be rendered before it could be used.
The trick here has to do with lighting. The light maps have to be generated, which creates a sudo texture map of the level/zone.
The horse power to generate this data is massive, something that we are just now getting too... |
I really don't think randomization would solve any problem. Not saying that I don't agree with you about the huge amount of resources it would take...it's just that even if we did, randomization still wouldn't solve the problem. I'm sure everyone that's been farming MC for a year+ would magically find it exciting again if the maps were randomly generated. Yipee, we get Sulfuron first, and Magmadar is last!
Why are casuals still bitching about epics? Get the fuck over yourself. Who fucking cares what they said the endgame would be like before release. WoW has been out for over 2 years, anyone with an ounce of intelligence would be able to figure it out. You get to 60, you raid for the best gear. Deal with it or stop playing.
The "epics for casuals" crowd is really starting to remind me of the elitist mac crowd. There's way too many similarities to point out, but really, think about, could you see Cad arguing for macs over PC's in just about every one of his posts? Just substitute a few words.