| 1. Diablo was a 2d game, the art to generate 'random' dugeons is completely different that what it takes to generate a 3rd world.
No one that Im aware of yet has developed tech to do 'random' levels in 3d.
The closest thing I have see so far was a random map generator for Quake2(3) which then had to be rendered before it could be used.
The trick here has to do with lighting. The light maps have to be generated, which creates a sudo texture map of the level/zone.
The horse power to generate this data is massive, something that we are just now getting too... |