| A major part of the downfall of EQ's perma-death server was by that point, SEQ had a windows port so every dumbshit could use it and macroquest meant people porting all over. On top of that, you had groups of people camping zone lines. Dead before you even load in. 8(
WoW wouldn't be too bad, especially if your characters started at level 20 or so. High enough that you don't have to do the newbie areas over and over and over again. And with an accelerated leveling rate, it'd be something to do inbetween raids.
Anyways...
WoW attracts almost every type of gamer, so that's why you see more people who just don't get the whole social thing. EQ was basically a glorified chat room. It had it's fair share of retards though too. I actually got petitioned once because I wasn't 'roleplaying' when I used the shout channel one night instead of the ooc channel. You want to hear about loot and scoot and the scum of the Earth? Maybe you played on the fairy princess server, but if you want some entertainment ask Cybsled about the 'early days of Cazic-Thule.' I have some of Tophat's greatest work printed out and saved for posterity. In WoW they might ninja your Cloudsong and call you a faggot. In EQ though they'd straight up grief you for 3 months and make it so that you prayed to God for the sweet release of death.
Another reason for EQ's 'community' was the Play Nice Policy. It wasn't that anybody actually gave two shits about it, but the general rule was "He who petitions first, wins." I didn't ditch groups or try to pull/kill steal because I really didn't want to deal with a GM popping up and saying, "Hail and well met! I know you've been here for 8 hours camping this mob, but you really should share a 4 hour rare spawn with somebody who just logged on 5 minutes ago. I will now random and decide who gets the camp. Thankyou for playing EverQuest!"
As for the ease of getting 60 in WoW, this is both it's boon and it's bane. Sure it means retards with ADD can get past level 20, but let's put it this way, EQ's huge time requirements was the major factor in alot of good people who just didn't have the time quitting. We had at least a dozen people, if not many more, who began to fall way behind the curve during PoP simply because of the huge time requirments. In WoW, awesome people don't get left behind just because they only have 2 hours a night at most to game.
Another big difference is you can spot the retards in WoW pretty quickly, usually within the first 5 minutes of an instance. In EQ it could take hours, if not weeks to spot a retard. The huge leveling curve made for patient, stealth retards.
For my money? I'd rather have an 'easy' game where cool people stick around and I can ignore the retards, rather then take the 'hardcore' game where you have to pray for that rare combination of 'cool' and 'has alot of time on their hands' and end up having to rely on the retards when you can't find the cool people.
Last edited by Zehn - Vhex : 05-23-2006 at 02:30 AM.
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