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Old 05-22-2006, 02:37 PM   #68 (permalink)
Ossoi
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Join Date: Feb 2005
Posts: 518
-10 Internets
Quote:
Originally Posted by zdonovan

My point is you're all morons for saying he shouldn't write a book about game design, when, all he has done is design successful games. Sorry you didn't like them!
Do you really think SWG sold so many units thanks to Kosters design.

Here's a hint, George Lucas could slap the Star Wars name on a box full of elephant shit and it would sell.

Quote:
Originally Posted by Jabberwhacky
Pre-CU SWG was not *that* bad. I have many good memories from the game and I had a lot of fun while I played. Surfing the market for low cost mats, making buff packs and selling the buffs was enjoyable. Running around doing monotonous missions for credits was fun (especially when you were doing the hologrind and would be using a different class every week or two).
Yes because when I watched the original Star Wars trilogy I always imagined what it would be like to be one of those crazy Rebels who saved the galaxy with their awesome +2000 to constitution buff packs.

Last edited by Ossoi : 05-22-2006 at 02:39 PM.
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