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Originally Posted by Cad There is a game for that out there, but I don't think it's WoW. |
I think WoW is the perfect game for it.
Dropping any amount of development money into it as a full time game would be very stupid. I'd never even suggest it. But, taking a few weeks, tinkering with the death mechanics, removing some EXP off of certain quests and launching an "alternative playground" type server for folks to mess with when they get bored of thier regular server seems, at least on the surface, to be something to consider.
To be honest, I dont think many people would ever get FD, let alone be playing with aggro at the Gaz guards, hehe. One resist and gratz, ding level 1. A lot of the "griefing" done in WoW currently is because the players dont value their own lives and can get a better "return on death."
The lag and stuff is a real problem, but I suspect that players will be so risk adverse that even a link death wouldnt kill them (ie, they would have 5 people at all times, doing stuff that any one of them could do solo, in an instance).
I think people that play it would play it like Super Mario Brothers. Let's see how far we get before we die, rather than trying to play it the same way WoW is currently played.
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Originally Posted by forge How about not "permadeath" but loss of a few levels? I wouldn't mind a server like this as well, until the first time I died at a high level. |
Yeah, that is probably more realistic. Loss of one full level every time you die would probably have the same effect on the community, but not cause people to be completely risk adverse and ruin all fun from the game.
Edit: Might even be able to keep battlegrounds subject to the same death penalty this way, heh. Would turn into crazy tactical fights, rather than zerg fests.