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Old 05-21-2006, 07:59 AM   #151 (permalink)
Malvesti
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Join Date: Dec 2003
Posts: 370
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I'll agree with Cad and Torrid on Mage itemization. Actually, any itemization dealing with +dmg and +crit (+healing to a lesser extent).


It seems like nobody on their itemization team has actually gone through the experience of calculating what stats maximize sustained damage. They know how to make godly melee weapons and armor. But they have no clue how to make godly mage items. For one thing, I definitely have the sense that they think crit is about three times as powerful as it actually is. Another illustration is the stats on Sorcerer gear and gear that is easier to obtain. For sustained dmg,
Drakk drop >> T0.5 hat
Scholo mini drop >> T0.5 shoulder
Immol'thar drop > T0.5 robe
DMN drop > T0.5 bracer
Silithus quest >> T0.5 gloves
LBRS drop >> T0.5 legs

For all the money, effort, and time you have to shell out for T0.5, you'd think they'd reward you with gear better than that which you already had. I'm sure they *wanted* to make T0.5 an upgrade. They just don't know how.
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