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Originally Posted by Yermum Onceme The answer is to increase money drops in raid zones, not bitch about breaking speed limits and making cave man gestures.
fucking drop all analogies, both sides, everyone... please! |
How the hell is that the answer? The poll and the thread wasn't specifically about WoW or any of Blizzard's design decisions, it's barely even about the morality (lol) of something that's never been a problem before: an adult spending his own money on his HOBBY.
I'm going to give Blizzard the benefit of doubt and grant that they're likely smart enough to understand that ramping raid gold rewards five, six or even ten times what it's currently will do
nothing to slow the secondary market. Absolutely fucking nothing. Even if Blizzard found a foolproof way to block the secondary market, it would still be there, outgrowing practically every other facet of the gaming industry; all Blizz would accomplish in that case is spend immense resources in a silly and futile attempt to slow natural market forces.
There's a thriving secondary market for everything from Guild Wars and Diablo2 GOLD... I can't remember the last time anyone even playing either of those games but the market is still there. What makes you think that YOUR priorities and the world mmog secondary market's priorities are aligned in any way except in the vaguest consumer context? Unless you've play some caustic asian grindfest like lineage2 with 3 million subscribers putting 60 hours a week just to compensate for item loss, you can't even begin to grasp how monstrous the demand is.
This poll has done well to gauge where this forum's MMOG audience is in terms of AGE and earnings potential more than anything else.