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Originally Posted by redjunkopera You guys are the ones bitching about how you can't make it through a week of raiding without incurring so much gear damage you have to farm for 40 hours to pay for it.
Or are you saying that raiding is too hard to not die a million times, or burn through lots of consumables...
wasn't there a term for that kind of game play... something along the lines of Zerg...
It's a sad day when you come to the FoH boards to read people bitch about how some retadedly simple and painless death penalty is too much for them to handle so they have to go outside of the game to buy farmed gold.
You know maybe it's one thing for past raids to have more or less paid for themselves... but shouldn't future raids get harder? Shouldn't AQ demand a little more skill than MC? Shouldn't the risks be a little harder to justify the rewards?
But w/e... I hate WoW anyways so buy all the gold you want, lol. |
It actually has a lot to do with WoW's game design in that many of the fights in raids have variables that well, sometime, you just get owned, regardless of how "good" you are. Also, what most people are referring to as far as consumables go is that yes, a lot of fights don't
require them, but they help while learning ala Greater Resistance Potions.
Judging by your attitude("I hate WoW anyways"), I'd assume you don't play, and never did raid in WoW. So, my advice to you would be to stick to games you actually play/have played/have some experience in instead of just taking large shits in threads about games you don't know anything about.