| the raid factors are the followings: how much you die, how much damage you take, how much consumables you use, the quality of your gear, how much money you gain.
In MC the different factors of the equation were pretty well ponderated. You die less through learning and through getting better gear, you also use less consumables over time, you get more and more money as you kill more and more of the zone and then get more and more BoE gear no one needs. So if at first raiding costs a lot of money, over time, even if your gear improves, you manage to stay afloat and then even gain money.
My understanding is that in AQ the money gain is lower than in MC while the damage taken is bigger, the need to use consumables still very high and the gear significantly more expensive to repair. This gives very little to no hope to one day stay afloat financialy when raiding there.
EDIT: So if this tendency goes on for the next tier of gear a situation that is annoying right now may become extraordinarily annoying when learning the next tier of content and beyond.
Last edited by Szlia : 05-20-2006 at 11:18 AM.
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