In the wake of GTA and its get I don't see why more games can't have compelling storylines for evil characters. The one that pissed me off the most was Shadows of Undrentide. At the least minute Bioware was forced by the faggots at Hasbro to pull tons of evil-based content. Remember the baby you could loot from the kobold and then refuse to give back to its mother? You were supposed to be able to sell it to the slaver from Thay.
Anyway. Heres to hoping they do the Gods right this time. Actually make deity selection matter beyond newb quests and tradeskilled curiosities.
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Back on topic - I just hope that someday an evil character, like a dark elf, can gain actual rewards from killing every goodly creature they set eyes on. It always pissed me off that high elves got props from Tunare for killing dark elves, but Innoruuk still tried to kill me after I leveled to 60 on a steady diet of anything good that had a pulse. I killed so many asslings, light elves, druids and rangers in EQ that I should have had my own house on the Plane of Hate.
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That would be fantastic. Add the various religions as societies for whom you can perform quests and gain rep. Diversify the populace. I would like as much Innoruuk-related content as possible, please. Antonican History X, motherfuckers.