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Old 05-17-2006, 09:37 AM   #14 (permalink)
Kiksar
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Join Date: May 2002
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Haha, I'm not sure why you'd have a reason to make it up either. The way you simplified what you were saying was just odd... and the internet is a funny place full of plenty of misinformation.

The Lightwave thing trips me out. Doesn't seem like tha animation tools could possibly trump Maya's or Softimage's (though it has been around forever, so I'm not sure where my logic is coming from) so I figured it fell in line with where Lightwave is as a modeling program thse days, which is pretty far behind.

I haven't encountered engines where bone/mesh weight data couldn't be imported, and most games have a reasonable limit to what you can use as a node count for your rig (with verts being able to be affected by more than one bone, etc.). But yeah, this probably doesn't need to be talked about here.

Tell your friend(s) the trailer looks cool, but defy Sony next time and use a better skin shader. If Crytek can do sub-surface scattering on the 360 Sony should be aiming for it too
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