| Lightwave has great animation tools, especially since 8 came out. Generally people will use Maya, but I know CafeFX is a LW/Maya house, so I specifically mentioned those. And exporting a lot of bone information doesn't work. Recently (I know newer enginers are much more flexible), I know that bone limits, node limits, and compatibility between software and various dx craptastic tools and file formats were a HUGE pita to work with. So, sure, animating something and exporting it to one format is fine, but whether or not it will work without writing some scripting, setting up special text files, converting textures to dds or models to .x, who knows! I wasn't going to get into it before (I doubt people care for our technical jargon), but yeah, most of what I said would probably be confusing if you knew what you were reading.
Anyways, I don't doubt for one second that every games company has some great artists, but I've seen some of the art coming out, and I know that your Weta, Disney etc guys aren't churning that stuff out, so I put 2+2 together and made an assumption. I wasn't really trying to put anyone down, I just feel that movie/tv art is better than games art, usually.
Guy I quoted did FX work on that shot, I believe, but I could ask all 3 if you're curious. Not sure if they all frequent our forums or just him.
It wasn't the most beautiful piece of art I've seen, but damn did they fake that it wasn't gameplay well. I actually saw it here first, then I went to my school forums and saw the post there and figured you guys would atleast like to know.
Not sure why you think I'd make it up but =P |