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Originally Posted by Aradune Mithara If you've seen the video and can't imagine how differently different characters within the same race will be able to look, or if the screenshots we've released don't show that same diversity, or enough diversity between the races themselves, then we need to get more shots out. Maybe it's because I've messed with the tool a lot in-house that I see how much difference there is. |
Honestly Brad, from watching the video - I think it's probably something you'll rein in a bit more in time but right now the sliders seem to give a bit TOO much variety, to the point where you can create freakishly unnatural/hideous looking characters. (For example in the one video, the nose he leaves it on looks roughly like a Jacko style butchery)
If my opinion means much/anything, I think one neat little trick to create racial variety while still using the same core model would be to set those constraints quite disimilarly - which from the beta video seemed to only be the case on a few sliders, mostly the overall size one.
Because honestly, if you think about it, the beefiest high elf in my mind should never be more toned then the most out of shape dwarf - even the dwarf I'd expect to be a bit bigger from some flab at the least.
And the underclothes comment the ninja avatar guy gave plus the different background + some animation loops during race selection from Xhar, would both probably turn it from something that people are questioning the quality of into something absolutely top notch I'd bet.
Whether or not the resources/time are there to bother with it is of course in your ballpark, but I can definitely see some room to turn just a simple character creation fraps into something awe inspiring by putting some of that stuff through.
[PS - Bets that Utnayan has had a heart attack in shock from me putting forth something critical?]