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Originally Posted by Digits I decided to move on with my character to a new hotspot, and was pleasently surprised by it. My FPS shot up by 100 percent and there was actual, though way too limited, content to level up on. It was actually enjoyable, and it was the first time that my comp didn't stagger as I moved throughout the wilderness.
Why am I saying this? Well, it's simple. The more I play the game the more I find myself enjoying it, despite it's rough and bugged state. In a few days I'll be going through one of the highest rated zones, and sometime after that I hope to start testing the VG version of Unrest. I'm glad I gave it another chance after putting myself through hell week testing the BC area. BTW Brad, the BC area fucking blows. Please do not simply refine what you have right now, because it's not a good enough basis for an introduction.
But, hey, I heard you guys read a press report so obviously you're the experts. I mean, you are in no way associated with Microsft, Sigil, SOE, the fucking game, so you guys are the true beta testers and should be the ones giving it a passing or failing grade.
PS. Shut the fuck up. |
wrong
All this post said was: VG has bad zone design. Grabbit's only big contribution was saying some game mechanics are not good enough to implement. These are serious problems in “game design”. It’s not the same as having poor optimization or bad textures or a slow frame rate.
Say I built a very unstable poor quality website for a client, but fixed all the problems he asked for after my deadline... ok so the website works fine now, but that only implies I’ll have similar problems with future work.
Obviously, the guys making VG have had a lot of experience so I figured they wouldn’t have these kinds of issues. If they do clear it up and prove all the BS flying around wrong I will be the first welcome the changes and hope for a good release.