Quote:
|
Originally Posted by Vaclav And honestly, to play devil's advocate a little and say maybe Utnayan is right (it's a stretch but still) and they did have little experience beyond what's quoted there - if you're trying to break free of the existing mold to a genre, isn't it sensible to avoid an abundance of people with a history in the genre? |
Then you would have a game that breaks away from the mold.
I would like for you to even show me the cracks.