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Old 05-11-2006, 10:05 AM   #85 (permalink)
Utnayan
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Join Date: Apr 2002
Posts: 2,399
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Quote:
Originally Posted by Vaclav
And honestly, to play devil's advocate a little and say maybe Utnayan is right (it's a stretch but still) and they did have little experience beyond what's quoted there - if you're trying to break free of the existing mold to a genre, isn't it sensible to avoid an abundance of people with a history in the genre?
Then you would have a game that breaks away from the mold.

I would like for you to even show me the cracks.
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