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Originally Posted by Soygen You're being intellectually dishonest by selectively quoting that part of her bio. It also said she's been playing games her whole life and wrote and ran tabletop RPG campaigns. Now I don't really know who she is or how great of an asset to the team she is, but I say she probably qualifies for an Associate Designer(ie: entry level design position).
But when it comes to anything other than WoW, your negativity knows no bounds, does it? |
If you read carefully, it said she gained a life's passion from MMORPG's by playing 30 minutes of Star Wars Galaxies. I would rather see a game designed by Donald Duck than someone who decided their life's work was going to be altered by Star Wars Galaxies of all games. But why stop with that. Since when does being a GM in a paper D&D game give someone experience in creating content and itemization in an MMORPG?
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Justin brings a rich background in gaming, including his own pen and paper RPG. He was also the Community Manager for Vanguard Warcry. He joined Sigil in October of 2004 as an Associate Game Designer.
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Kiss some ass, get a job. Maybe it will work for Jait.
Here is some awesome experience coming to the table.
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Derek joined Sigil in July 2005 as an Associate Game Designer. His interest in gaming began at a young age playing with his Atari and he has been hooked ever since.
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Wonder how that interview went:
"Tell me Derek about your gaming knowledge"
"I played River Raid, and Shuttle. I knew I was going to make great games when I knew I could open the pod bay doors on the space shuttle with the Black and White switch on my 2600 console. I knew that was revolutionary. Oh, and I know 5 of your staff"
"Hired. Butler, schedule this guy on our new Vex Thal type end game zone. Sounds like the perfect guy for itemization."
Another Atari winner.
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Peter joined Sigil in June 2005 as an Associate Game Designer. As lifelong gamer, his love for video games comes from playing with his Atari as a child.
At Sigil, Peter's responsibilities will primarily include content implementation.
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What a great resume.
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Michael joined Sigil in July 2005 as an Associate Game Designer. He has been an avid gamer since childhood, when his favorite games were Rygar and Super Mario Brothers.
At Sigil, Michael's responsibilities will include content implementation and world population.
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Maybe we'll see a mushroom level with Kamakazii turtles.
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Paul joined Sigil in August 2005 as an Associate Game Designer. Currently Paul is working on quest design and implementation for Vanguard: Saga of Heroes. He has a rich and varied gaming background that includes the original Dungeons & Dragons game and many MMORPGs.
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Something is starting to hit me with all these Atari/D&D clones. I cannot place my finger on it.
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Daniel joined Sigil in December of 2005 as an Associate Game Designer. A gamer for as long as he can remember, Daniel joined Sigil to help with the implementation of Vanguard's crafting system.
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"Tell us about your background, Daniel"
"I've been playing games for as long as I can remember."
....
"UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A START!"
"Bill... Get this guy a desk. That's 11 buttons he pushed before he got into the game. He sounds perfect for trade skills."
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Erik attended Oregon State University, where he studied Physics. He has worked in the IT industry for the past 8 years for such companies as Oregon Computer & Technology and Umpqua Bank.
He is an avid gamer and has acted as both a Beta tester, has been involved with post-release testing for numerous games and has played nearly every MMOG on the market today.
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I'd say everyone here has post release testing experience.

Especially with Brad's previous products.