| Oh my god. That's gamedesign comedy gold. Utnayan, you are my hero, I never spotted that one. How can someone be even remotely qualified to design quests for MMORPG with some lousy experience from SWG? Christ, to design a good quest for MMORPG actually means that you have played several dozen titels over span of years to understand what players like and what actually works. Furor could do it ok for WOW, like the hunter MC class quest that was brilliant, but ffs, he had quite a bit of experience behind him. This person from SWG would have hard time even to create shit that works.
With that reference from SWG into "Associate Game Designer", she has to be one damn good fuck.
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yeah right.
Last edited by Gar : 05-11-2006 at 07:28 AM.
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