Quote:
Originally posted by Makata Spending X mana should net you pretty much the same amount of power no mana how you spend it, with that amount increasing gradually with levels. Taking snare / ensnare as example, throws off the entire curve. Sure it's situational, but in many situations, it's true, 30 mana can prevent as much as 100% damage. Something like that should never have been an option. |
You're kidding, right? You actually argue that instead of thinking to ourselves "Hmmm, this could be rough here. Let's pick up a fear class and use fear kiting so we can do this." we instead ought to think "Hmmmm, see if caster_01 at level_y is available so we have someone with an X_mana -> Y_damage spell to help us out."?
How utterly boring that would be.
Utilizing a modicum of strategy to figure out how to most easily trivialize an encounter is pretty much the entire "purpose" of the game. It's why/how new things get done. Abilities have situational uses. Tailoring your group/strategy to the situation you're in is where the marginal amount of skill in this game comes in. Everything else is just pushing buttons with the reflexes of a sedated monkey.