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Old 11-14-2002, 03:34 PM   #38 (permalink)
Maegril
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Join Date: May 2002
Posts: 361
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Quote:
Originally posted by Makata
Spending X mana should net you pretty much the same amount of power no mana how you spend it, with that amount increasing gradually with levels. Taking snare / ensnare as example, throws off the entire curve. Sure it's situational, but in many situations, it's true, 30 mana can prevent as much as 100% damage. Something like that should never have been an option.
You're kidding, right? You actually argue that instead of thinking to ourselves "Hmmm, this could be rough here. Let's pick up a fear class and use fear kiting so we can do this." we instead ought to think "Hmmmm, see if caster_01 at level_y is available so we have someone with an X_mana -> Y_damage spell to help us out."?

How utterly boring that would be.

Utilizing a modicum of strategy to figure out how to most easily trivialize an encounter is pretty much the entire "purpose" of the game. It's why/how new things get done. Abilities have situational uses. Tailoring your group/strategy to the situation you're in is where the marginal amount of skill in this game comes in. Everything else is just pushing buttons with the reflexes of a sedated monkey.
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