| Kiting is sploiting there's no way a level 1, 15 mana spell (snare) was ever intended to completely mitigate the entire damage output of a mob.
Lots of well known sploits are sploits because they completely render a mob unable to produce damage output. (thereby removing the necessary risk) Pathing sploits, the SK sploit on the arch lich, etc... except in these cases the mobs at least get some opportunity to get a few swings in (ie they're not as bad of sploits as kiting)
half the spells, skills, items, stats etc in this game are geared towards damage mitigation, and add them all up (and then double it if you want) and their grand total doesn't come anywhere close to the power of a level 1 druid spell. Is this intended?
Virtue + Defensive + 125hps + ... + PE + CH + FOS + SR <<<<< Snare
Go read thott's article on damage mitigation of the priest classes and add in snare for druids and watch the cleric's mitigation curve merge with the x axis...
as the mobs damage output grows now exponentially so does the absurdity of this sploit
spells such as mez, which remove 100% of a mobs damage output are set up so that you can't kill the mob while he is in his gimped state. imo you shouldn't be able to kill a mob while he can't fight back. |