Thread: Loadtime Mods
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Old 04-13-2006, 02:44 PM   #15 (permalink)
Weritech
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Quote:
Originally Posted by Kasonic
Such as those listed here:

http://demonmagnet.com/elitistforum/...pic.php?p=4782

In case you haven't heard of them, they're mods that prevent useless or irrelevant UI checks from happening, DRASTICALLY reducing loadtimes for instances, zepplins, etc, down to a handful of seconds.

Seriously, why is the WoW UI so amazingly inefficient? Before, I had no idea this was even possible, so I couldn't complain. Now that players are coding mods that drop Blizzard's loadtimes by a factor of ten, it makes it clear how sloppy they can be.

Why the fuck isn't this standard code? Or even a toggle or slider in Interface Options for us? Apparently some mods bug out when running these, but the Catalyst one is supposed to be totally bug-free, and personally I'd hope Blizzard could do better than a mod coded in some unpaid WoW player's free time.
Lots of programs and devices are "overbuilt" in some way. Many of these things sacrifice one attribute like speed for something else like versatility, stability or ease of use.

There's a lot of "optional" shit you could rip out of your car to go faster or get better gas mileage but many if not most people like have A/C, a radio, back/passenger seats, a muffler.

Likewise, there are generally a shitload of checks run and modules loaded with any program that could be stripped out for better performance.

However, before deciding to remove them or even make a user servicable option like a slider to enable disable them you have to weigh it all. Does the noticable user benefit outweigh the potential support petitions or perceived instability/complexity in the event that someone fiddles with it without understanding exactly what they're doing?

It's not a matter of being sloppy or lazily inefficient it's essential thing in professional, commercial software that is intended be as stable, easy to use by millions of people.
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