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Originally Posted by Kasonic Such as those listed here: http://demonmagnet.com/elitistforum/...pic.php?p=4782
In case you haven't heard of them, they're mods that prevent useless or irrelevant UI checks from happening, DRASTICALLY reducing loadtimes for instances, zepplins, etc, down to a handful of seconds.
Seriously, why is the WoW UI so amazingly inefficient? Before, I had no idea this was even possible, so I couldn't complain. Now that players are coding mods that drop Blizzard's loadtimes by a factor of ten, it makes it clear how sloppy they can be.
Why the fuck isn't this standard code? Or even a toggle or slider in Interface Options for us? Apparently some mods bug out when running these, but the Catalyst one is supposed to be totally bug-free, and personally I'd hope Blizzard could do better than a mod coded in some unpaid WoW player's free time. |
Lots of programs and devices are "overbuilt" in some way. Many of these things sacrifice one attribute like speed for something else like versatility, stability or ease of use.
There's a lot of "optional" shit you could rip out of your car to go faster or get better gas mileage but many if not most people like have A/C, a radio, back/passenger seats, a muffler.
Likewise, there are generally a shitload of checks run and modules loaded with any program that could be stripped out for better performance.
However, before deciding to remove them or even make a user servicable option like a slider to enable disable them you have to weigh it all. Does the noticable user benefit outweigh the potential support petitions or perceived instability/complexity in the event that someone fiddles with it without understanding exactly what they're doing?
It's not a matter of being sloppy or lazily inefficient it's essential thing in professional, commercial software that is intended be as stable, easy to use by millions of people.