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Originally Posted by Tigole I understand your point of view as a high level player. But you need to consider what the UI looks and feels like for someone who has never played the game before. The slots scale up for the simple reason of not overwhelming a new player with interface they won't have the ability to interact with for 50-some levels.
There's no gameplay behind slots opening up. It's not done to encourage leveling up. It's not some carrot. It's simply a more elegant solution than having a brand new player open up an interface that he has no chance of properly interacting with. If we were to suddenly give out a dozen new low level, permanent keys, we could very easily change the numbers so that the keyring could accommodate. |
Yes, but we'd have to beg for it and only get it 2 years later. That's a dumb excuse and you know it Tigole. By the time people get their first key (Sm), they are well comfortable with the UI.