View Single Post
Old 04-04-2006, 04:57 PM   #15 (permalink)
Hatorade
Cause it's better than water
 
Hatorade's Avatar
 
Join Date: Oct 2003
Posts: 7,104
+23 Internets
Send a message via AIM to Hatorade Send a message via Yahoo to Hatorade
I have had an idea for a long time. I reactive combat system. You get 3 main offensive skills. One is for melee one is for ranged and one is for caster. Then all your skills you get are merely options. They stay maybe greyed out until the mob does something. Then you have like 3-4 choices to make.

Example Melee pulls using his main offensive. The mob charges and uses a berzerking move with full strength. You options are to try to parry/block/counter/dodge. Because lets say you picked dodge it would make a check depending how heavy you armor is or how good you are at dodging. If you fail to dodge you take damage and then it is your turn. IF you are successful it then gives you more option to attack/strong attack/defend..and so on.

This could work like a real time turn based system. Kinda turnbased with maybe a 3-5 sec timer on what to do next.
__________________

www.houseforsaken.com

Last edited by Hatorade : 04-05-2006 at 04:27 AM.
Hatorade is offline   Reply With Quote

 
Uberguilds Network