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Old 04-04-2006, 02:15 PM   #11 (permalink)
Jait
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Join Date: Apr 2002
Location: :noitacoL
Posts: 3,519
Just off the top of my head, special ability and attacks should focus on specific areas of the mob. For a rough example:

Exposure options:

High attack +50% dmg - to hit
Low attack - 25% less dmg + to hit
Normal attack

High attacks do massive damage, but rarely hit. A successful low attack causes a high attack exposure for 2 seconds. Successful high-attacks have a small chance to knock the mob down for a second or two. Failure on high attacks leave the player exposed.

Something like this gives dps classes something to do other than leave on auto-attack, or spam abilities as they refresh. Tank classes would focus on aggro/normal attack. Because of which, it's almost worthless solo, except as a last ditch effort.
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