| Just off the top of my head, special ability and attacks should focus on specific areas of the mob. For a rough example:
Exposure options:
High attack +50% dmg - to hit
Low attack - 25% less dmg + to hit
Normal attack
High attacks do massive damage, but rarely hit. A successful low attack causes a high attack exposure for 2 seconds. Successful high-attacks have a small chance to knock the mob down for a second or two. Failure on high attacks leave the player exposed.
Something like this gives dps classes something to do other than leave on auto-attack, or spam abilities as they refresh. Tank classes would focus on aggro/normal attack. Because of which, it's almost worthless solo, except as a last ditch effort. |