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Old 03-31-2006, 05:39 AM   #206 (permalink)
Neric
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Join Date: Mar 2002
Posts: 1,996
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Quote:
Originally Posted by Gnome Eater
You are asking Brad McQuaid what is his experience in terms of designing MMORPG and how it applies to MMORPG's? Hi?
I am not asking him, I know about his qualities as a designer and the results. I have so called first-hand-experience and that's why I am concerned about the success of the game.

Quote:
The 'reports' if they can be treated as such are by people who are too unscrupolous to take an NDA they signed seriously.
Actually these people have a previous reputation for having reliable judgement. Maybe they just couldn't take it anymore and decided to give a shit on the NDA because it exactly turned out what it was supposed to be, a tool to cover up that the game sucks.

Quote:
The actual 'gameplay' is exactly what needs to be tweaked, to be fun and balanced. You cannot judge how fun a mechanic is, because you or anyone working on the project cannot be an impartial witness of their own work.
Don't try to apply logic when it comes to fun. I may not be able to judge it yet, but the number of people who openly stated that the game is not "fun" to play despite the NDA stands for itsself.

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Again, you realize that this is an accusation to which there is absolutely no possible reply? Even if someone who is in beta wishes to disagree, they cannot.
I have not looked at it from this side yet, so I encourage them to come back to this forum and post their opinion once the NDA got lifted, which they will do in any case. It was not my intention to play unfair tricks on them.

Quote:
Hello, he made Velious and original EQ, I'd say he is entitled to make the comparison?
Sure he is, but if the game does not turn out to be like EQ retail through Velious - and it is obvious that it can't - then didn't he lie? I mean you don't need to be a genius to figure out that this game has nothing in common with the old EQ. Hands down, it couldn't be more obvious. The game is a non-instanced EQ2 clone with a different set of timesinks and all of that build around a combat engine with a level of complexity similar to an Atari VCS game. Note: This doesn't mean that it cannot appeal to a certain playerbase!

Quote:
Is Vanguard going to be amazing, more fun than WoW, more lasting than EQ, more hardcore PvP than SB? No fucking clue, but trying to make up your mind from rumours through the grapevine is idiotic. Watch reliable reports, then make up your mind; I find both the idiots who already make guilds for the game saying it will kick ass and idiots who bash it based on what a few disgruntled testers say total retards who should die in a fire.
I would agree with you on that one if the situation wasn't a specific one. A while ago I made certain predicitions that the game couldn't be that good, judging from the info that was available around the E3. Back then people called me names for it. Ever since (despite many attempts by Sigil to improve the game), reports are rolling in almost on a daily basis confirming exactly what I predicted months ago. It's like reality meets assumption and that's why I am more than just conviced that my judgement wasn't wrong. The hill came to the prophet.
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All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
- Arthur Schopenhauer

Last edited by Neric; 03-31-2006 at 06:17 AM..
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