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Old 03-31-2006, 04:08 AM   #191 (permalink)
Aradune Mithara
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Join Date: Aug 2002
Location: San Diego, CA
Posts: 509
-21 Internets
Quote:
Originally Posted by Neric
I'd say he is just wondering what you were doing for the last couple of years. My own expectation would have been similar, because I simply gave you credit for coming up with "something" and not trying to build the whole game "on the fly" during Beta. After years of "thinking" you finally came out of your shell and what do you have to show? A totally unfinished product that needs major tweaks in every single area. You should probably rename your Beta into Concept Stage Alpha 0.08.
You also don't seem to understand how MMOGs are built from the planning stage on up to prototype, beta, testing, and then release. Or, more likely, this is true and you're also trolling now that I've responded to this other person, excited by the possibility that a dev might finally respond to you directly.

In any case, we're not building the game on the fly during beta, we're tweaking it and using a beta for what it's for -- gathering data and feedback and making those tweaks using data that can only be obtained from people actually trying out systems, experiencing content, and testing the game (a fundamental truth about MMOGs since they are so complex and there are so many systems that must be tested at the same time by many people (a number that far exceeds what internal testing can accomodate) to see how they work with one another).

We don't need tweaks in 'every' area, and given how long we've been in development, we've certainly taken less time to get how far we have (of which you know very little, not working here, nor being a tester) relative to our competitors and for a lot less money too. Why? Because we've used our experience in the past making these games to be more efficient, to implement a production methodology that is iterative and that makes sense, and because we know what a beta is for and why a long period of beta testing as opposed to staying too long in a pure development phase and then rushing through a beta period at the very end, starting it later as opposed to earlier, is a far superior approach to MMOG game development in general.

As for NDAs which you apparently also don't understand as per your response to Oloh above, I'll leave it to him to try to explain to you if he, by some strange chance, is also in the mood to feed trolls like I am this evening

Last edited by Aradune Mithara; 03-31-2006 at 04:56 AM..
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