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Originally Posted by Darph You really need to learn how to hold a civilized conversation, you sound like a kid with his fingers in his ears screaming “I CANT HEAR YOU.” |
Coming from a guy whose only reply to me was to alter a custom title.
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The ONLY reason you post these ridiculous things is to get attention because a dev is here.
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Brad replied to my post. Not the other way around. And the same damn thing happened with Smedley. I don't post to get attention. I could give two fucks about attention over the internet via anonymous D&D names on a gaming forum.
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Ass kissing? I put my money where my mouth is and quit EQ when I encountered Inner Acrylia, and do you remember when FoH quit? I do, and I’m sure EQ guys do. I also quit SWG after 2 months because it was really bad, and have no problems with pointing out the flaws, but not 3 years later just to spite someone who worked on it.
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When someone comes in and says they believe in releasing finished product, with a track record that says they do not, you're damn right I'll point it out until they prove they are capable of practicing what they preach. I don't care if the example I use is 4 years ago, or last week. Unfortunately, if I really wanted to get down and dirty, the last EQ expansion that involved McQuaid was Luclin. But even I know better than to blame him for that, as it was a result of poor producing. Until then, there has been one product he has been involved in. EQ. Most of which was buggy as shit throughout, with unfinished expansions, whether you want to see it or not.
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Trying to burn ex-EQ devs over Velious is just proof of your endless retardation.
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See above. That's why it's a valid point.
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Brad’s promised us a complete and finished product, try to have some faith.
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Have faith? Are you fucking kidding? Everyone who has been involved with this genre has been having faith for the last 6 years, and look at the shit that continued to get pumped out. Faith my ass. Faith belongs to the deaf fanboy's over on the IGN forums who cannot grasp reality. Faith has no more bearing at this point until someone can prove they can come out with a decent product for once.
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Originally Posted by Ceefo Again.. you haven't the slightest bit of info as to why these two people left Sigil. You're simply making assumptions based upon what? Nothing. Conjecture. |
It's called totality of the circumstances mixed with common sense.
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Originally Posted by Brad If that is your goal, that MMOGs stop being pushed out the door too early, that publishers become aware of the dangers of doing this, that's fine. If you are also generally speaking out against MMOG designers who have in the past promised too much or not managed expectations, that's fine too. |
That has always been my goal. As most of my IGN to FoH forum mentality converts will flame me for. My personal crusade. To see a fully fleshed out, functional, feature complete MMORPG released in where a live team will be addressing bugs and additional content, an expansion team making an expansion, period.
Not watching as a game is released a year too early as the customer gets bent over yet again in subscription revenue, finishing what should have already been finished, while a live team doesn't have time to address snowballing bugs, and the expansion team is already full at work on an expansion instead of relating key information to the current live team on what needs to be fixed.
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What I don't get is the misinformation and the 'preemptive' strike on Vanguard. We've always been against rushing things, pro a long beta, being very upfront with the playerbase, big on managing expectations, open and up front about what might not make it in the game, etc.
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And in this case I heard the opposite from several beta testers that were NOT disenchanted with the game, but rather giving me their opinion. They told me that features they were looking forward to were told to them on the beta boards they would not make release. That also included underwater dungeons, housing methods, and other previously hyped features. You came here and informed me differently. If that is truly the case, then I am all for it.
As long as you have a way of communicating to the player base effectively that features that are not going to be in the game before retail, (preferably a decent amount of time -- around a month or so) so those people can make an informed decision on if they want to wait a couple months to purchase said game until the features they were looking forward to are implemented without them having to pay subscription revenue to do so, I am all for it. If those cut features get hid under an NDA ala SWG beta, that's where I'll speak out.
I know, and fully realize, that Microsoft is probably one of the best publishers to work with in the business. However, with that said, it is evident with the release of Asheron's Call 2 that they also have a track record for not caring about releasing half assed product if it doesn't meet a deadline. Hopefully with the numbers put up by Blizzard, they will give you the time you need.