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Originally Posted by Zehn - Vhex Not being "done" because you're adding new content is a good thing. Not being "done" because you're still fixing broken stuff 3 months after release is bull. Dev's like to use the former to justify the latter alot unfortunately with statements like, "Well...you're never truely really done..."
That statement is nearly as bad as "We're happy with how things are going but as always there's room for improvement" line. |
What game has come out and NOT had problems three months later that people were complaining about in beta?