| The best thing about the Jedi Knight series was the force powers, and force jump and force speed were a big part of that, bigger than force grip or the others imho. The ability to move around an environment in a semi-realistic, kenetic, superhuman way is very fun, at least for me. It must be the ape genes. City of Heros does pretty well with this, but not as well as could imho. FPS games do very well here. The funnest part of Planetside for me was just moving around. I didn't play it long and didn't play with Vanu MAX's but simply jumping into a Mosquito and flying low and fast through trees or a base never really got old, driving vehicles was fun, etc. Getting from A to B was fun. Moving meshes well with shooter mechanics, both add to each other and make the other more fun. It adds something to rpg mechanics, but not as much, although it's still fun in itself. EQ, WoW, etc have some of this dynamic with levitation and such, but I wish they had more. Problem is these things don't interact well with the usual rpg mechanics, which are usually balanced around assumptions like "the mob should always be able to get within melee range of an attacker within a short amount of time." Because of this movement abilities tend to lead to "exploits" and it's easier to nerf them than to fix the rpg mechanics or replace them with something that plays nicer with complex 3D environments. SWG of course pretty much eliminated any interesting movement and had awful combat. If the rest of the game had been spectacular and completely separate from the combat it might have worked, but it wasn't and it wasn't and it didn't. |