| The player made cities was very well done in SWG. You needed 10 people with houses near each other and you could start a level 1 city. In a week if you have 20( i can't remember the exact amount) your city grew to level 2. At level two you could place cantena's and vehicle repair stations. Next week level 3 if you have enough citizens and you could place hospitals and such. Eventually you could place a starport and people could fly in from the major cities that had space ports. This was great for merchants as they could build cities and get the name out for people. Each person paid taxes, based on what the mayor set them too, and it paid for the hospitals, cantena upkeep etc.
Also as your city grew the city radius grew only people with permission could build inside the city radius. Also mobs don't spawn inside a city radius, which was a bad thing for cities built near krayt dragon spawns because it limited possible places for them to spawn and they became harder to find. Also at 1st you could ban people from your city and even have city enforcer who could attack people in your city who didn't belong there.
The game really had a TON of cool idea's going for it. Unfortunately the most important part of any MMORPG (combat) was completely unbalanced and utter crap. Also the UI sucked bad. And like others said you couldn't jump or swim. Now any of you played SWG and Star Wars Battlefront, can you only imagine if you have the combat from BF, (force jumps force pulls and pushes) in the SWG game. |