Quote:
|
Originally Posted by Rythonn SWG had amazing tradeskills, I love that koster brought the idea of housing and vendors from UO. The ability to change your enviroment, even if it is only in your house, is a great addition to any game. |
I agree with that, which is why I think Koster will do well in the future. Currently, he's just wanting too much for what can be done in a timeline of a MMOG development cycle, as well as financially.
I'd love to have a MMOG with housing and venders and such, but it appears that things like combat and space took a big hit initially in SWG. When you're building a game based on Star Wars, combat should always be priority as it's one of the big draws to the series. No one says, "Oh boy, a new Star Wars movie? I hope this one revolves around the moisture farmers!" That's not to say I don't like tradeskills. I do. I love them. I just understand that certain genres aren't conducive to them. Raph was a good choice to develop a MMOG for SOE; he just wasn't a good choice to develop one based on Star Wars.
Quote:
|
Also drop the damn time line. KOTOR had a much better time line, if nothing else but to keep people from comparing it to the damn movies. People don't want to be pilot 25Alpha they want to be jedi and master bounty hunters and such.
|
Yeah, that's one of the worst things about SWG in my opinion. You have a time period when there are only supposed to be two Jedis and made it so everyone can be one. They're trying to use the best of both - popularity of timeline and popularity of archetypes - which are very contradictive to each other. Bioware and KoTOR really did this right. Rather than trying to bend and shatter the story, they built a story that allowed for them to have much more freedom in design. Unfortunately, considering how much of the NGE seems to revolve around the Star Wars' trilogies iconic characters (I guess that makes it more "Star Wars-y"), I doubt it's something SOE and LA would even consider.