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Originally Posted by Smed I also think not having loot drops was a pretty big problem. Yes, crafting was a good thing.. but it should have been augmented by loot drops for people that don't want to buy stuff from crafters. Does that immediately make crafters worthless? Absolutely not. It's got to be balanced. I for one really believe SWG has a whole lot of really cool things in it. Simple stuff - sitting in chairs. Seems like it's nothing, but you really could get that feeling in the cantina that it WAS a cantina. |
Couches were broken the first 5-6 months, maybe longer. They only had one sit spot, so if multiple people tried to sit on it, they would dog-pile on top of each other.
You could not lie down in your bed.
SWG Crafting was great, until Devs didn't know what to do with it and just let it rot away. Housing had some amazing potential and it was flushed down the toilet. How long did it take just to get vertical item placement? 1 year into the game? Devs didn't know what they wanted SWG to be and for that it suffered. The NGE changes just shows how unstable development of this game is.