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Old 03-25-2006, 02:59 PM   #114 (permalink)
Rythonn
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Join Date: Sep 2003
Posts: 2,711
SWG had amazing tradeskills, I love that koster brought the idea of housing and vendors from UO. The ability to change your enviroment, even if it is only in your house, is a great addition to any game. Specially if others can see it ala SWG and UO ( not instance house like eq2 bleh) you get a greater community feel when you can build cities and design what you and your house look like. Now take the combat and gameplay from KOTOR and mix the community and tradeskills from SWG and you have a solid Star Wars game.

Also drop the damn time line. KOTOR had a much better time line, if nothing else but to keep people from comparing it to the damn movies. People don't want to be pilot 25Alpha they want to be jedi and master bounty hunters and such.

I was in beta from phase 2 on and I know for a fact many people where asking for a different timeline that trying to create a world with very few jedi was a mistake.

That said I agree with what Smedley said about sitting. I remember when the 1st introduced it sitting would crash the server and then you would slide off your chair and keep going for miles. They must have spent hours and hours trying to get sitting to work right and in the end it still didn't work right all the time. Too much focus on non-important gameplay issues.
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