| Yep, and the way to do that is make crafted items more desirable than world drops, which in itself is problematic because it a) discourages farming instances and PVE content for items, and b) encourages gold sellers like IGE. Or give crafters the ability to construct buildings and landscape-altering products, which in itself opens up a whole other slew of design issues. For instance, I seriously doubt WoW will ever introduce player housing. Can you imagine the data intensity and network support required for 6 million people with houses? You think the item database lag is bad now... |