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Old 03-23-2006, 06:38 PM   #38 (permalink)
Utnayan
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Join Date: Apr 2002
Posts: 2,399
-55 Internets
Quote:
Originally Posted by Ossoi
How did Koster manage to stay in that job for so long anyway? After all he was the one that decided to turn "Star Wars into Chefs and Mangina Dancers in Space".

More worryingly why is Koster held in such high regard by the rest of the industry? That his peers tend to trip over eachother to get pearls of koster-wisdom doesn't fill me with much confidence.
Same thing with Peter Molyneux. Both are washed up has beens. In the case of Koster though, he never was anyone to begin with as far as I am concerned.

Seems all you have to do to become a well known designer these days is write a great design doc, hype it to shit, cut half the features, and when it comes to following through on actually implementing any of it, fall on your ass and move on to the next project before anyone with a pulse lets it sink in they suck.

With that said, about 80% of us here have awesome ideas about game design on paper. It's following through with a solid implementation that counts. How these people get so popular via key note speeches and self propelled bullshit, and people buy it, is beyond me.
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