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Originally Posted by Neric SWG was initially based on Brad McQuaid's concept to fix was "wrong" with EQ. It failed and everyone with previous experience on the vision (tm), expected it to fail. Unfortunately there seems to be no way to repair a game that was broken from very beginning, so the decision to pull the license to prevent further damage was logical.
It really makes me wonder when people praise McQuaid as the savior of online gaming when his last project for SoE finally gets shut down after years of struggling. |
Call me crazy (or wrong) but I firmly believe / remember that SWG was Kosters baby (his "sandbox") and that it's initial success was what catapulted him into Chief Creative Officer. I didn't like SWG at release, and I didnt like it 6 months later.
Thank god I got out before all this recent bullshit went down. The only thing that SWG did better then any other game (and no other game has even come close to topping since) is in the realm of character customization.
Brad's an easy target for his Vision days, but I don't think he was in on SWG.