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Originally Posted by Neric SWG was initially based on Brad McQuaid's concept to fix was "wrong" with EQ. It failed and everyone with previous experience on the vision (tm), expected it to fail. Unfortunately there seems to be no way to repair a game that was broken from very beginning, so the decision to pull the license to prevent further damage was logical.
It really makes me wonder when people praise McQuaid as the savior of online gaming when his last project for SoE finally gets shut down after years of struggling. | I remember him saying he did alot of the work in EQ2 back when it first got off the ground, and we all know how that worked out, over time a brand new EQ2 game was patched in. and from hearing about it its quite eerie how certain aspects of EQ2 ended up in VG.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong.
Last edited by Mkopec1; 03-23-2006 at 03:05 PM..
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