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Old 03-23-2006, 02:58 PM   #23 (permalink)
Neric
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Join Date: Mar 2002
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SWG was initially based on Brad McQuaid's concept to fix was "wrong" with EQ. It failed and everyone with previous experience on the vision (tm), expected it to fail. Unfortunately there seems to be no way to repair a game that was broken from very beginning, so the decision to pull the license to prevent further damage was logical.

It really makes me wonder when people praise McQuaid as the savior of online gaming when his last project for SoE finally gets shut down after years of struggling.
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