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Old 02-02-2006, 04:43 PM   #62 (permalink)
Jovec
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Join Date: Sep 2002
Posts: 403
Quote:
Originally Posted by softwillow
Hero classes would only work if they didn't impact the overall game balance, so either make them a very minor upgrade over existing characters and abilities and more common, or stronger/better than your typical character but extremely rare/hard to achieve.

For the latter case, something like maxing out every PC reputation on your side (a hero's reputation proceeds him), achieving the top rank in PvP (a leader on the battlefield), and defeating all the dragons plus Kazzak (heroic achievements) should all be requirements...a quest would be nice too. And since a hero is not afraid to take on anyone who would challenge him, the title also makes you perma-PvP on.

When you see someone who has the hero adjustments, you know it is someone that deserves respect for his/her accomplishments.
Go further and make only one Hero per class per side at any one time. Soandso is the Horde warrior hero for the month, and anyone who wishes to challenge him has to meet the prerequisistes and beat him in a duel. Something like this appeals to me because I would like MMOs to move to a model where not everyone has the same opportunities at all times. MMOs in general, and WoW in particular, shy away from this, preferring equal opportunity for all. You can't have a large divide between the haves and have-nots, but you can have more than currently exists. I say this knowing that in such a case I personnally would have very, very little chance of being a Hero.

Edit for those who can't make the inference. I'm not talking about the Hero classes as we think Blizzard envisions them. Call it the class Champion or something. I'm proposing the concept that not everyone has to be equal.

-Jovec

Last edited by Jovec : 02-02-2006 at 05:11 PM.
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