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Old 12-08-2005, 09:45 AM   #3 (permalink)
Cad
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Join Date: Jan 2005
Posts: 5,397
We use zero-sum DKP with officer-directed class preference. Fixed prices for items with tiers of DKP, so 0-50 if you have 3 people who want the item they roll. 51-100, 101-150, etc. Once you go negative if everyone who wants the item is negative then you go by tiers of 20, -1 to -20, etc. Point costs are based from nurfed's points; they seemed to have the most rational point scheme I'd seen.

It's designed to not be fair to everyone, it's designed to give more loot to people who show up more. Since if people don't show up, you don't have a raid. Problems observed are: people don't want to show up for learning encounters because no loot will drop and thus no points.

The loot distribution systems WoW has are fine if they actually worked 100% of the time. DKP and other systems are guild issues, and have nothing to do with WoW. Another reason I prefer smaller groups, honestly.
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