| Honestly, it probably is not a good idea. Basically, this will end up making dual wield become imbalanced with two handed in the long run. Dualwield is balanced with two handed by having a high miss percentage. Now with the proliferation of +hit items that balance point will disappear. Not like this is a huge deal, but if they were balanced before, then dual wield just got a bump up in damage that cannot be matched by two handed.
They need to eliminate all +hit items and replace them with % haste. |