| Repair: Why not percentage or level based? After listening to my tank friends complain about repair costs, and rogues don't have it too much better, it quickly becomes apparent something is wrong with the repair and durability idea. It penalizes people for getting better gear, forcing them to farm for gold for x hours for every y hour of raiding.
So, my question is, why wouldn't a level based repair cost work? Make it a flat rate depending on level of damage to gear (green, yellow, red) not per durability point. Or, make the repair cost based on the percentage of damage, not the actual amount of durability points. I.E. a 0/60 item costs as much to repair as a 0/100 item, with a small modifier for rarity (blue, purple, etc..) of item.
There are certain negatives to each idea, of course, but they are easily worked around. With a level based system, it might be harder on new lvl 60's then people who are decked out in full purples. But, I know that when I wasn't raiding I rarely ever went red in my equipment. So, they save money in that regard. Scale it heavily. Red is twice the cost of yellow, which is twice the cost of green. It still penalizes the raiders more then the casual players, which was probably intended, but not for getting stacked out in epic items.
Basically, the high end repair costs needs to get curtailed back, they've spiraled a little bit too far out of hand. If Blizz just wants to re-do the costs on epics, that'd be fine too. But, I have a feeling we'd run into this problem again after awhile. |