| Why exactly are we amazed at the "real-time" part of this? The "busy" MGS2 Substance cutscenes already look almost exactly like this on my computer, which is neither a dedicated machine nor as powerful as the main PS3 chip or GFX card, unless that ASF encoding is diluting some mega mega tiny detail features I'm missing
I think some of you are letting the (stellar as always for MGS) direction and production quality confuse you as to why exactly these scenes look good. |