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Old 09-03-2005, 07:19 AM   #8 (permalink)
Affinity
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Join Date: Jul 2002
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A huge failure on blizzards part. The honor system was introduced as an alternative means to raiding to get similar reward. However what you have now is the same raiders steamrolling through the honor & bg system to get said rewards faster and easier in order to make their raiding progression easier. And I don't know how it was missed. Did they really think the masses would be organized? The best organization seen comes from guilds who can raid, who know how to work together because they have been doing it their whole MMORPG tenor. However you introduce a 'casual' element to the game for 'casual' unorganized players that requires organization of type raid guild in order to counter the organization of same people from the other side.

I don't know how it was on other servers, but when the battlegrounds first came out, I found them quite fun. Often it was 4-5-6 battles, when the raid guilds brushed BGs off as inferior to raiding for loot. However after the rewards were discovered and then bumped to raid-equivalent loot, they came flooding in and did what they do best: win. So it worked for the first couple weeks, when the casuals got their wishes, but when an organized group who 'gets shit done' comes in, the casuals lack the ability to counter it, giving the other side an almost effortless win. And like the OP posted, the system is so flawed that the 'pros' know how to extract the rewards a fast as possible, and thats to avoid the opposite factions 'pros'. Blizzard comes out the idiot, the targeted casuals come out the losers.
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