| The only problem I had with the EQ2 templar was...that was pretty much all you did. But more importantly EQ2 uses 'power' which is basically mana, and the problem with healers and mana is, let's put it this way, if your heal revies 2000 health and lets your party live for another 3.5 seconds, all the damage done in that 3.5 seconds essentially belongs to you. So if you can outdamage your entire party, then your nukes will be mana efficient. However, you can't let your tank die and normally they're taking damage too fast for you to do anything but heal, so nuking is a waste of time.
You remove mana from the equation, then suddenly doing things other then healing become viable. It's not "Can I nuke?" it's "Do I have the time to toss one in? Will it overagro?" It also opens up the avenue of a good priest not being one with an 8k mana pool, but one who can toss in nukes, keep the group alive, toss around a few "Hold Person's" and effectively manage agro.
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