| Sorry...
I have trouble kidding myself into believing that...
-Replacing +5 dps upgrade swords with +5 dps upgrade gems is somehow interesting or innovative.
-That augments with class specific effects would be signifigantly different from mobs filtered not to drop unusable gear or quest based multiple-choice rewards.
-That augments without class specific effects would not lead to boring "tank-mage" homogenization.
-That any augment system would not eventually result in the same kind of "template" end-game characters we see now.
These games need to be reinvented from the ground up before there's any hope of worthwhile differences in itemization schemes.
As it stands, they will all be gimmicky variations that boil down to the same thing.
Trying to address the itemization first is simply backwards. It's the underlying "roll the dice and whack a slime" systems that need work. |