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Old 05-10-2005, 03:00 PM   #79 (permalink)
Nakilos
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Join Date: Jan 2003
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The random abilities which hit random targets is one of the good ideas used. Take Gehennas, the bulk of his damage comes from Shadow Bolts, the MT takes pretty little damage if they never get bolted (which almost never happens). I find that fight fairly fun, but still pretty easy because even with deaths you can just beat him to death pretty fast.

But the fact remains, if mobs didn't do enough damage to put the major hurting down on 1 person, which is why there is the dependancy on mass heals constantly, fights would be highly trivial. Damage is bounced around but never enough to really kill anyone.

I mean honestly games like Baldur's Gate are really easy, and you can't really compare those games to MMO's. They are intentionally designed with 1 person in mind, and also that the player characters are always proportionally more powerful than the npcs, and certain tactics are incredibly powerful and make the games pretty easy. In that way, any of the BG-esque games I've played just end up like playing Final Fantasy 6 and beyond - eventually you are just so much ass beat, nothing can hope to compare.
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