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At present, Mages are really pretty much done at the high-end. You can still win all the encounters with them along but they are not contibuting as they ought to be in my opinion.
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And who the fuck is curing the curses?
I've been parsing lately (using DamageMeter, along with 1 Rogue and 2 Mages at least parsing and comparing results.) The last two raids (first one from Lucifron to Garr, second day up to Golemagg), 2 Mages did more DPS than the first Rogue. They were actually very close to each other, and the 3 or 4 other Mages were right behind this rogue.
Our 2 best Rogues use Dal'Rend swords / Combat build and Felstriker / Assassination build. They do roughly the same damage.
Our new Rogue apply (using a 35 DPS dagger and a Thrash Blade) did half the damage of the Mages and other rogues. (And our 4th Rogue was AFK half the fights.)
The results were, from memory:
Mage - 950k
Mage - 945k
Rogue - 940k
Mage
Rogue
Mage
Mage
Mage
Hunter - 600k
Hunter
Hunter
Rogue
...
I'd be more worried about our Hunters. FYI, the Mages have different specs (some Ice, some Arcane iirc.)
Our Mages are doing as much or more DPS than our Rogues, while taking care of curses (and that cuts their DPS) and taking very little damage.
Granted, we still got no good rogue or hunter weapons out of MC. But as a rogue, and given the trouble and mana required to keep me alive, I should do 50% more damage than any Mage. I doubt even a Gutgore will give me the DPS I need to fulfill a role in MC.