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Originally posted by 0hz
-Boss mobs that heal themselves for 45% of their total HP every 10 seconds.
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A simple knockdown or energyburn revents this. It just forces you to something other than just whack away at it.
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-Inane multi-money/time-sink crafting system to obtain any and all worthwhile items.
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Honestly, by the time I got the the town with the best armor crafter, I had all the materials and money I needed. It's not that big of a time sink, you just have to hold on to shit while you quest.
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-Complete lack of an AH yet the crafting system described above requires continuous trading to create decent items without hours of farming for random drops.
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I prefer not having an AH/Bazaar. While it was time consuming, I prefer the old days of EC where you could turn a profit instead of having to continually lower your prices. Again, you obtain crafting materials by salvaging drops. Even rare items aren't really rare if you know what you are doing.
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Worst of all, the gimmicky stalemate inducing PVP system of overpowered abilities and counters (which I actually find fun) requires putting up with the horrendous PVE game to "unlock" the best abilities.
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Most people that have tried the PvP have liked it. I like the PvE too, simply because that scenery and game changes after certain images. Having a story line complete with cinematic is also a nice touch.
Guild Wars isn't for everyone, but its fun, cheap, and I can actually log onto the server and do shit without having to fuck around with the poor CS and server stabilty of WoW.